Here is a multi-part blow by blow, including a climactic battle of Asciano that would decide the conflict. Our play-time for this epic scenario was 6-7 hours. I played the pro-Papal Guelphs and Antoine the pro-Imperial Ghibellines, all on Brian Reynolds’ beautiful production Vassal module that will be available cost-free once the game is released. Below, I face off against fellow L&C designer Antoine McNicoll in a run through of Inferno’s full-length scenario, which covers the years 1259 to 1261 that historically saw the Ghibelline victory over the Guelphs and the seizure of Firenze in 1260. My name is Christophe, and I am a Levy & Campaign developer and designer. You can here all about this setting from Volko directly in this video. Inferno concerns fighting between the Guelph and Ghibelline political factions in the well-to-do and densely populated Tuscany of the mid-1200s. Logistics loom large, as Provender must be gathered and moved to Feed Troops in the field or suffer curtailed Lords’ Service and Disband.īut each volume in the series features widely different geographic, cultural, and political settings, each with twists on the core rules to help bring out these differences. For each Campaign, players then form stacks of Command cards to preset the order that Lords will March, Forage, Siege, and so on. Levy & Campaign volumes share core systems simulating medieval Levy of armies by individual great Lords and lesser Vassals, equipping of those armies with transport such as Carts and special Capabilities such as crossbowmen, trebuchets, or stonecutters, to name a few. Soon to be released, Volume III, Inferno, will travel to 13 th-Century Italy. Volume II, Almoravid, took us to 11 th-Century Spain and the Reconquista conflict among Christians and Muslims-you can read Michal’s first impressions and session reports of that volume on The Boardgames Chronicle here. Volume I, Nevsky, is set on the 13 th-Century Baltic frontier with Novgorodan Russia. Volko Ruhnke’s Levy & Campaign series from GMT Games presents medieval warfare at the operational level in various settings. Below you will find Part 1 in an Inferno Replay and Tutorial series from Cristophe Correia originally published on The Boardgames Chronicle blog.
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