![]() ![]() Garari Cuirass (light armor), 5% DR against weapon or spells Pukestabber (weapon, dagger), 10% DR against melee under effect of alcohol Saint's war armor (medium armor), 10% crush and slash DRĬlaim and Refusal (necklace), 10% DR against melee also -10% damage output Nerian's Ward (medium shield), 15% DR against weapons Scales with decreasing health Wahai Poraga (weapon, pollaxe), 20% DR against melee when launching attack every time when launching attack The Undying Burden (belt), 10-30% DR against weapon Scales with decreasing health Large shield modal (large shield only), 50% against ranged or reflex targeting only large shield, and against ranged or reflex targeting only Pallegina's armor variations (medium armor), 5% DR Scales with decreasing health Take the hit (figher ability), 50% DR to allies - redirected to self Applies to allies only, at cost of self damageĭefender stance (fighter modal) 5% DR per engaged target Scales with more engagementsįorgetful Night (food/drink), 20% DR all sourcesĭeath's Maw (helm), 15% DR for 10s when nearly enemy killedįurrante's Breastplate (medium armor), 10% DR to allies, at cost of self DR Apply to allies only, at cost of self DRĬadhu Scalth (large shield), 5% DR Scales with Metaphysics skill Thick skinned (barbarian passive) +1 engagementĮngagement mastery (paladin shieldbearer passive) +1 engagement The King's Coffin Sailor's Berth (rest), +1 engagement Maura's Grasping Belt (belt) +1 engagementĭruid spiritshift bear/boar (druid ability), +1 engagement Last Word (weapon, warhammer), +1 engagement Spear modal (weapon, spear) +1 engagement spear only Persistent distraction (rogue passive) +1 engagement Hold the line (fighter passive) +1 engagement Reckless Brigandine (heavy armor) +1 engagementīlackened plate armor (heavy armor) +1 engagementīlackened Plate Helm (helm) +1 engagement Kapana Taga (weapon - club) +2 engagementsĬontender's Armor (medium armor) +1 engagement Tactical Meld (Cipher ability), +3 engagementsīarbaric shout, etc (barbarian abilities), +3 engagementsĬhampion's boon (priest ability), +3 engagements to ally to ally One Dozen Stood (heavy armor) +3 engagements max Scales with decreasing health Helm of the White Void (helm), 10% chanceĭefender stance (fighter modal) +3 engagements Wintertide Bulwark (large shield) - 20% chance while afflicted ![]() Swordsman's bracers (gloves) - 10% chanceĬhauncy, etc (pets), 5% chance, party effect Helm of the Falcon (helm), 15% chance against Ranged Against ranged weap only Garari Cuirass (light armor) - 15% chance Nomad's Brigandine (heavy armor) - 20% chance No allies within 4m Llengrath's displace image (wizard/trickster/priest of wael ability), 30% chance Deflection or reflex targeting only Swift Hunter's Garb (light armor) - 10% chanceīonnie, etc (pets), 10% chance, party effect Robies of the Weyc (cloth armor) - 10% chance Girdle of mortal protection (belt), 15% chance Nerian's Ward (medium shield), 15% chance Potion of Insubstantial Form (potion), 25% chance Refer to this for more details: Stacking Rules - Pillars of Eternity II: Deadfire Walkthrough & Guide - GameFAQs ().Ĭritical Defense (fighter passive) - 10%-25% chance (25% in community patch) ![]() However, all passive skills, equipment enchantments and abilities do stack. ![]() And some %s are for all effects, while some are specific to certain weapons, styles or other conditions, which I have listed. Although some such as Crit to hit %, etc sometimes do stack. Note all active effects/abilities do not stack, including chants, modals, food, etc. Next are the defensive buffs that may be useful for min/maxing or planning builds. Slippery mind (rogue passive, 50% health)ĭevil of Caroc's breastplate (medium armor)ĭefiant Apparel (helm, while not flanked) Immunity to Engagement / being engaged by enemies: And resistances to afflictions, that downgrade an affliction by a tier, which is exceedingly useful to have partywide resistances to prevent the corresponding strong Tier 3 afflictions, while shrugging off annoying Tier 1 afflictions. I've only completed 6 playthroughs so am no means familiar with all the abilities and classes, especially since I multiclass most of the time, so if any of the abilities listed are off or mistakenly listed, please let me know.įirstly, the exceedingly strong immunities, that prevent adverse status effects and afflictions, and prevents your own inspirations from being removed by debuffs. So I made my own list based off of own extensive excel notes, and some wiki details. I haven't been able to find any lists of items/abilities, etc that give certain immunities, resistances, or stackable effects, which I always prefer to refer to before planning a new run, and try out new fun builds. ![]()
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